There are five types of Bosses in the current game – the guardian, the summoner the defender, fallen booster and the fallen overload in your favorite game What are these bosses? These are basically large AI-controlled enemies which usually spawn on the map after a given amount of time you spend in the game.

However, it isn’t really possible for a single player to take them down and you need more than one player to take all of them down. These bosses have longer life span, attack strength and health and this is the reason you cannot take them down alone easily.

You can find the bosses in any of the game modes except the “maze”. They can enter any base without even being harmed by in the team modes.

The bosses have 3000 HP and the player who deals with final blow can destroy them then he can get 30,000 experience points. This is an achievement because the player easily gets upgraded to level 45 from level 1.

When a player defeats the boss for the first time, it also provides the player an achievement as well as killing 10 bosses provides another achievement.

When it comes to spawning, a boss can spawn within 10-13 minutes after the game starts and within 15-23 minutes after the death of the last boss.

The guardian, the summoner the defender these bosses are targeted by the base protector automatically and fallen booster and the fallen overload aren’t targeted until the protectors are forced or provoked via physical contact.

However, when for the first time a boss spawns, there will be a notification appearing on the screen saying “The Boss (name of the boss) has spawned”. Point to note that at once, only one boss can spawn and stay active. In order to prevent unwanted death, the boss doesn’t target tanks below the level 15. They will only when you provoke them physically.

Different Bosses with details